I think it'd be pretty cool to have an auto battledomer. Like Turn 1: Weapon Slot 1 (probably freezer) and Weapon Slot 2 on Defend Turn 2: Weapon Slot 3 (bomb) and Weapon Slot 4 (bomb/constant) on Fierce Attack Turn 3: Weapon Slot 5 (constant) and Weapon Slot 6 (constant) on Burrow Turn 4: Weapon Slot 5 (constant) and Weapon Slot 6 (constant) on Sink Turn 5+: Weapon Slot 5 (constant) and Weapon Slot 6 (constant) on Defend Something like that. And it can keep beating the easy opponents like Flaming Meerca or Chia Clown over and over again, or it can beat the harder opponents for an X amount of times. If your pet drops below a certain HP or if you lose the fight, the program will stop. Hoping to see any comments from programmers on this one
What do you mean the variables would be to high? All you're doing is sending and receiving data... No neopets program is hard to program, it just takes time.
I think he means the variation battle by battle. As in, what weapons and defence the enemy uses. You might not win with doing the pre-determined steps. Battling takes a lot of actual intelligence.
Oh, well I havent ever battledomed so, I wouldn't know. But I do know that if you have a premade XML file with moves you would do, for example, if the pet is at like 50% health the program would parse out of the XML file a certain line and use that. You could have many XML files which can be used for many circumstances.
I don't think the idea would be to create a smart battledomer that will do difficult battles for you. I think this program would be better for strong pets to get lots of BD points killing the chia clown 1000 times.
I think it would be useful in a war or defenders of neopia. gain many plot points but then it would be really noticeable..
it would be useful in wars but maybe if there was like a stop after X amount of times it wouldn't be that noticeable... i would buy this program if somebody would make it
Pankirk wrote:What do you mean the variables would be to high? All you're doing is sending and receiving data... No neopets program is hard to program, it just takes time. I think he means the variation battle by battle. As in, what weapons and defence the enemy uses. You might not win with doing the pre-determined steps. Battling takes a lot of actual intelligence. yeah thanks hally!! I meant that each battle varies in what weapons etv opponent uses and so there would be many variables in the programme. As for wars etc yes i could see this working especially for getting the likes of the pant deviil to 1000hp it would be useful
what would be the point in auto battling really? how would this help other than to get a higher bd score >.> oooh i think i answered my own question
Exactly, during plots it would help people to get large amounts of kills. Regarding this, it should be simply to make. Though I'm not going to try and I think that without a finanical insentive no one else will either.