A Whack-A-Kass scar? or program?

Discussion in 'Neopets Program Discussion' started by FastBullet, Feb 17, 2007.

Thread Status:
Not open for further replies.
  1. FastBullet

    FastBullet Level IV

    Joined:
    Feb 7, 2007
    Messages:
    2,137
    Likes Received:
    45
    MAybe something that can display the wind and make the bat hit to get the kass to the highest distance possible on wind ? i don't know scar but just an idea :)
     
  2. the_skip

    the_skip Level IV

    Joined:
    Dec 25, 2006
    Messages:
    2,354
    Likes Received:
    1
    Location:
    Indiana
    I think it is possible if it could dtect when the flags get to a certain oint then when the puppet gets to a certain point it clicks and hold the spacebar then when it levels out it releses then when it hits the gorund it holds until the puppet levels out and then does that till the puppet stop
    Yah 600th post
     
  3. ricky92

    ricky92 Administrator
    Staff Member

    Joined:
    Nov 10, 2006
    Messages:
    1,866
    Likes Received:
    67
    You are making too many suggestion today. I think you are only trying to spam... If you weren't, you would have posted all of them in only one topic...
     
  4. the_skip

    the_skip Level IV

    Joined:
    Dec 25, 2006
    Messages:
    2,354
    Likes Received:
    1
    Location:
    Indiana
    I beilive what ricky says is true alot of people combine their ideas not make many new posts
    the whack a kass idea is possilbe
     
  5. FastBullet

    FastBullet Level IV

    Joined:
    Feb 7, 2007
    Messages:
    2,137
    Likes Received:
    45
    lol sorry but my ideas did not came simultaneosly if you know what i mean...again i am sorry i am not SPAMMING i am just an idiot :lol: :lol: :lol:
     
  6. Captain Keyes

    Captain Keyes Level II

    Joined:
    Feb 9, 2007
    Messages:
    289
    Likes Received:
    0
    Location:
    The Pillar of Autumn
    Hmmm. I don't think this would be impossible. I mean, wind direction is a number at the bottom left, which is alot easier to detect than the flag position, and the kass falls at the same speed each time, so timing the bat to swing would be easy (or at least consistant). I just don't know how you'd be able to judge how long to hold down space.

    But then again, if you're always hitting the kass at the same time with the same wind speed, I'd assume you can hold it down for the same amount of time as well.

    Hmmm. Judging when the kass hits the ground...that'd be tough.
     
  7. test123

    test123 Level IV

    Joined:
    Nov 3, 2006
    Messages:
    935
    Likes Received:
    0
    Location:
    Australia
    hey

    i made one of these when i was bored once...it makes the kass go when the wind is 9 and holds spacebar down until the drackonack/turtum thing comes in and says the distance...it only gets 600-700 ish though
     
  8. Captain Keyes

    Captain Keyes Level II

    Joined:
    Feb 9, 2007
    Messages:
    289
    Likes Received:
    0
    Location:
    The Pillar of Autumn
    Re: hey

    Yea, I made it too. The only problem is getting it to press the space bar again when it hits the floor. I can't get the code right...
     
  9. zer0ordi3yo

    zer0ordi3yo Level IV

    Joined:
    Dec 17, 2006
    Messages:
    1,605
    Likes Received:
    0
    Location:
    AZ represent
    Should be the same every time if the wind is the same and the bat is hitting irt at the exact time...basically, run it to just swing, and then time it
     
  10. Captain Keyes

    Captain Keyes Level II

    Joined:
    Feb 9, 2007
    Messages:
    289
    Likes Received:
    0
    Location:
    The Pillar of Autumn
    It wasn't working correctly for me. Part of the problem is that it'll still bounce the first and second time, all by itself, so it was hard to tell if I was helping it or not. And I wanted a more universal answer, so I tried to make it automatically do it based on the size of the shadow on the floor, because that was a good judgment of how close it was to the floor, but that didn't work either :(
     
Thread Status:
Not open for further replies.