I basically followed the tutorial here http://www.cppgameprogramming.com/ and then messed around with this source found here http://www.cppgameprogramming.com/cgi/nav.cgi?page=pong. I moded it up alot and I though this will be a good code foryou to see how games are made in C++. If you wish to do something like this then I would sugest you use devcpp and get the allergro package here is the source Spoiler Code (Text): <div class="text" id="{CB}" style="font-family: monospace;"><ol><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">#include <allegro.h></li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">#include <cstdlib></li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">#include <time.h></li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p1_g = 0;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p2_g = 0;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int ball_x = 320;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int ball_y = 240;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int temp;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int ball_tempX = 320;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int ball_tempY = 240;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p1_x = 20;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p1_y = 210;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p1_tempX = 20;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p1_tempY = 210;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p2_x = 620;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p2_y = 210;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p2_tempX = 620;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int p2_tempY = 210;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">time_t secs; //The seconds on the system clock will be stored here</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> //this will be used as the seed for srand()</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int dir; //This will keep track of the circles direction</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> //1= up and left, 2 = down and left, 3 = up and right, 4 = down and right</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">BITMAP *buffer; //This will be our temporary bitmap for double buffering</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void moveBall(){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ball_tempX = ball_x;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ball_tempY = ball_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if (dir == 1 && ball_x > 5 && ball_y > 5){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if( ball_x == p1_x + 15 && ball_y >= p1_y && ball_y <= p1_y + 60){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> dir = rand()% 2 + 3;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }else{ </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> --ball_x;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> --ball_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } else if (dir == 2 && ball_x > 5 && ball_y < 475){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if( ball_x == p1_x + 15 && ball_y >= p1_y && ball_y <= p1_y + 60){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> dir = rand()% 2 + 3;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }else{ </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> --ball_x;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++ball_y;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } else if (dir == 3 && ball_x < 635 && ball_y > 5){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if( ball_x + 5 == p2_x && ball_y >= p2_y && ball_y <= p2_y + 60){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> dir = rand()% 2 + 1;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }else{ </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++ball_x;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> --ball_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } else if (dir == 4 && ball_x < 635 && ball_y < 475){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if( ball_x + 5 == p2_x && ball_y >= p2_y && ball_y <= p2_y + 60){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> dir = rand()% 2 + 1;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }else{ </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++ball_x;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++ball_y;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } else { </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if (dir == 1 || dir == 3) ++dir;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> else if (dir == 2 || dir == 4) --dir;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> acquire_screen();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> circlefill ( buffer, ball_tempX, ball_tempY, 5, makecol( 0, 0, 0));</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> circlefill ( buffer, ball_x, ball_y, 5, makecol( 128, 255, 0));</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> draw_sprite( screen, buffer, 0, 0);</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> release_screen();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rest(5);</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">} </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void p1Move(){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1_tempY = p1_y;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if(ball_tempY > p1_y) p1_y = p1_y + 2;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if(ball_tempY < p1_y) p1_y = p1_y - 2;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if(ball_tempY == p1_y) p1_y = p1_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> acquire_screen();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rectfill( buffer, p1_tempX, p1_tempY, p1_tempX + 10, p1_tempY + 60, makecol ( 0, 0, 0));</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rectfill( buffer, p1_x, p1_y, p1_x + 10, p1_y + 60, makecol ( 0, 0, 255));</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> release_screen();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">} </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void p2Move(){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2_tempY = p2_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if( key[KEY_UP] && p2_y > 0){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> --p2_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } else if( key[KEY_DOWN] && p2_y < 420){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++p2_y;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> acquire_screen();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rectfill( buffer, p2_tempX, p2_tempY, p2_tempX + 10, p2_tempY + 60, makecol ( 0, 0, 0));</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rectfill( buffer, p2_x, p2_y, p2_x + 10, p2_y + 60, makecol ( 0, 0, 255));</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> release_screen();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">} </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void startNew1(){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> clear_keybuf();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> readkey();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> clear_to_color( buffer, makecol( 0, 0, 0));</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ball_x = 320;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ball_y = 240;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1_x = 20;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1_y = 210;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1_g = 0;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2_g = 0;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2_x = 620;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2_y = 210;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">} </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void startNew(){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> switch(p1_g){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 0:</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Score 0", 320, 20, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 1:</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Score 1", 320, 20, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 2:</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Score 2", 320, 20, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 3:</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Score 3", 320, 20, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 4:</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Score 4", 320, 20, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 5:</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Score 5", 320, 20, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> switch(p2_g){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 0:</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Your Score 0", 320, 40, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 1:</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Your Score 1", 320, 40, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 2:</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Your Score 2", 320, 40, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 3:</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Your Score 3", 320, 40, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 4:</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Your Score 4", 320, 40, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> case 5:</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Your Score 5", 320, 40, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> break;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> clear_keybuf();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> readkey();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> clear_to_color( buffer, makecol( 0, 0, 0));</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ball_x = 320;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ball_y = 240;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1_x = 20;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1_y = 210;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2_x = 620;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2_y = 210;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">} </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void checkWin(){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if ( ball_x < p1_x){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> temp = 1;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++p2_g;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "You Scored!" , 320, 240, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> startNew();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if( p2_g > 5 ){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "You Win!", 320, 200, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> startNew1();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } else if ( ball_x > p2_x){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> ++p1_g;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> temp = 1;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Scored!" , 320, 240, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> startNew();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> if(p1_g > 5){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> textout_ex( screen, font, "Computer Wins!", 320, 200, makecol( 255, 0, 0), makecol( 0, 0, 0)); </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> startNew1();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> }</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">void setupGame(){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> acquire_screen();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rectfill( buffer, p1_x, p1_y, p1_x + 10, p1_y + 60, makecol ( 0, 0, 255));</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> rectfill( buffer, p2_x, p2_y, p2_x + 10, p2_y + 60, makecol ( 0, 0, 255)); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> circlefill ( buffer, ball_x, ball_y, 5, makecol( 128, 255, 0));</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> draw_sprite( screen, buffer, 0, 0);</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> release_screen();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> time(&secs);</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> srand( (unsigned int)secs);</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> dir = rand() % 4 + 1;</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">} </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">int main(){</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> allegro_init();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> install_keyboard();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> set_color_depth(16);</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> buffer = create_bitmap( 640, 480); </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> setupGame();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> while( !key[KEY_ESC]){</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p1Move();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> p2Move();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> moveBall();</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> checkWin();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> } </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> return </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> 0;</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">}</li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;">END_OF_MAIN();</li><li style="padding: 0 5px; background-color: #fff; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li><li style="padding: 0 5px; background-color: #f9f9f9; line-height: 16px; border-bottom: 1px solid #efefef; border-left: 1px solid #999;"> </li></ol></div> Caution its huge. And Also here is the compiled version Press Esc To quit
Pretty cool. Though It didn't run on my computer due to a missing DLL that I didn't care to get. The startNew() and moveBall() methods could be significantly reduced in length though.
They probley could. I found a pong example without AI and then decided to add AI and post it here. I'll probley look into it more since now I probley could understand the code alot better edit: That start was when I couldn't find anything on string manupulation in C++