Play game: Cellblock Have several techniques of playing the games. Auto-restart if lost the game stop plays if finish all the tournaments
Well, SCAR is still better IMO because with GM, you have to keep track of what your next move is. (which isn't nearly as easy as it is in SCAR)
would it be hard to make it with scar? does that mean, the player have to watch the plays and everything?
If SCAR is similar to AC Tool (Which Im far more familiar with) then it would be simple to make if you made it use the moveset I gave you. The only problem is you would have to pray the computer goes and makes the same moves every time or else it wouldn't be a very good program.
i'll write one, shouldn't be too hard, but when you loss, it would through everything off... so i don't know how effective it would be...
well, i figures out you can't. it simply couldn't do it as their is no else() function in case it does fail. so... GM script would probably be the best...
this would be pretty sweet if its doable. i would definitely download. sorry, though, i don't know any programming
I don't think SCAR could handle this, at all. All it'd be doing is automated clicking, and all of it just random. It'd do a lot more losing than anything. You'd need something that can read where your tokens are, and where the computer's tokens are. And then play using that.
First: @II_warlord_II I don't want to sound harsh... but, common, you've been asking here and there for script, vb prog, gm script for whatever game you want. I know that we're here for this, and I understant that not everybody is able to program something, even the easiest line in a simple language like scar, but please, make an effort. When I want an auto-player, the first thing I do is not jumping on my keyboard asking everybody to do it for me. All my knowledge of scar comes from reading, trial/error and example from the net. Than, if I still manage to fail somehow, I will ask some help. I mean, even with your maths nightmare script in the scar section, the first thing you asked was "what am I doing wrong" without even knowing that this script was obsolete. That's the kind of thing that pisses me off... a lot. And before you ask, NO, the peanut dash script that come with scar WON'T work... Ok, this beeing done, let's talk about cellblock... IMO, it is possible to script something with scar... But the main thing bugging me is all the validation that has to be done to see if the opponent is about to make a row... (i.e: -, |, /, \) Ok, that's not clear, but you see the point... it's not only horizontal and vertical line... and the grid is quite huge... It will be simple enough to keep a 2d array to keep track of the move, but I just can't figure out how to validate all this (Help Zero ?!?!?!). Also, @heya, when you loose, it's written just above of the board ("You lose!!!!") It's easy enough to read this and make a validation "if()".
Well, perhaps it doesn't have to be as complicated as all that. viewtopic.php?f=79&t=18622&st=0&sk=t&sd=a If you look at this guide, it says that you can finish it in 7 steps. I'm not sure how difficult it is, not being a programmer of any sort, but perhaps you could make a program that completes those 7 steps. If it is unable to complete a step (due to computer having blocked it with a move) then reset and try again. If the computer did block it, i've found that it will fall for the 7 step trick in the next round. I'm assuming this game would be used to get the trophy (not a great way to make money) so the program could get you up to tournament 11 (where the board changes, with rocks in the way) and you could do the rest to get the gold trophy. Otherwise, just be happy with silver. If you're worried about losing money, put only keep a certain amount of neopoints, and keep the rest in the bank.
yeah, that's a possibility... I forgot this way of winning That's a lot easier that way... I'll see what I can do If I manage to find 3 minutes of free time today
That guide is nice, but even they say in there it's not guarnteed. If the opponent should do something you're not predicting it to, like move where you have to be, what does the script do then? Die.
Nop, won't die... It's easy to check if the opponent did an "unpredictable" move. Far more easy than to control an entire board. If so, we start the game again.