Games Master Challenge [Classic Games Theme - Updated Day 6]

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  1. Richy

    Richy Level IV

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    Welcome, friends, to 2010's AAA Challenge! AAA, who earned his beloved name through the high score tables on many arcade games (where the initials default to AAA), decided to challenge Neopia to classic games, logically because he wishes to remind us all of his namesake and superiority. Each day, there will be challenges to complete, and your goal is to complete them all! Not just for the pride, but for the small prizes and trophies, too. Each day, you'll be challenged in five different categories: Send Score Challenge, where you must submit scores in a certain number of 'qualifying games' (listed below), Game Challenge, where you must submit a certain score in a certain game, Secret Challenge, where you must submit an unknown score in an unknown game, Silly Game Challenge, where you must complete a simple though silly task, and Theme Challenge, where you have to submit certain scores in certain multiple games following a similar theme. To complete the NC challenge, you'll have to refer yourself to a different guide, for I do not have the tickets to apply myself to each challenge.
    200m Peanut Dash
    Advert Attack
    Attack of the Gummy Dice
    Barf Boat
    Berry Bash
    Biscuit Brigade: Hagan's Last Stand
    Bouncy Supreme
    Bruno's Backwoods Breakaway
    Bumble Beams
    Carnival of Terror
    Chariot Chase
    Chemistry for Beginners
    Cooty Wars
    Crisis Courier
    Dar-BLAT!!!
    Darigan Dodgeball
    Destruct-O-Match III
    Dice of Destiny
    Dubloon Disaster
    Dungeon Dash
    Edna's Shadow
    Escape to Kreludor
    Evil Fuzzles from Beyond the Stars
    Extreme Faerie Cloud Racers
    Extreme Herder
    Extreme Herder 2
    Extreme Potato Counter
    Eye of the Storm
    Faerie Bubbles
    Faerie Cloud Racers
    Feed Florg
    Flycatcher
    Freaky Factory
    Gadgadsgame
    Ghost Bopper
    Goparokko
    Gwyl's Great Escape
    Hasee Bounce
    Hot Dog Hero
    Hungry Skeith
    Ice Cream Machine
    Igloo Garage Sale - The Game
    Imperial Exam
    Itchy Invasion
    Jolly Jugglers
    Jubble Bubble
    Jumpin' Gem Heist
    Kass Basher
    Kiko Match II
    Kookia
    Korbats Lab
    Kou-Jong
    Legends of Pinball
    Let It Slide
    Lost City Lanes
    Lost in Space Fungus
    MAGAX: Destroyer II
    Magma Blaster
    Maths Nightmare Complete Wingoball
    Meepit Juice Break
    Meepit vs. Feepit
    Meerca Chase II
    Moon Rock Rampage
    Mop 'n' Bop
    Mutant Graveyard of Doom II
    Mynci Beach Volleyball
    Neopian Battlefield Legends
    Neverending Boss Battle
    Nimmos Pond
    Nova Defender
    Petpet Plunge
    Piper Panic
    Pterattack
    Ready to Roll
    Revel Roundup
    Rink Runner
    Roodoku
    Ruins Rampage
    Scourge of the Lab Jellies
    Shenkuu Warrior
    Slorgs in Space
    Smug Bug Smite
    Snot Splatter
    Snow Roller
    Snow Wars II
    Snowball Fight
    Snowbeast Snackrifice
    Snowmuncher
    Sophie's Stew
    Spacerocked!
    Spellseeker
    Spinacles
    Splat-A-Sloth
    Stowaway Sting
    Super Hasee Bounce
    Sutek's Tomb
    Swarm - The Bugs Strike Back
    TNT Staff Smasher
    Techo Says
    The Great Desert Race
    The Great Qasalan Caper
    The Haunted Shootery
    The Search for Princess Lunara
    The Usul Suspects
    Time Tunnel
    Top Chop
    Trouble at the National Neopian
    Tubular Kiko Racing
    Tug 'O' War
    Turmac Roll
    Tyrannian Mini Golf
    Ugga Drop
    Ugga Smash
    Ultimate Bullseye II
    Usuki Frenzy
    Volcano Run II
    Wheeler's Wild Ride
    Whirlpool
    Wicked Wocky Wobble
    Zurroball

    Day One
    Theme: SO CALCULATING!
    Challenge: Send Score Challenge
    Witticism: You mean I have to Click a Button?
    Task to Do: Send your score in one qualifying game.
    Prize: Well Done Card
    Pro Tips: Submit a score in a qualifying game, you may consider doing this with another challenge (such as Math's Nightmare)

    Challenge: Game Challenge
    Witticism: At Least It's Not Statistics, Right?
    Task to Do: Get a score of 175 in Maths Nightmare
    Prize: How to Maths
    Pro Tips: With a few quickfacts, Maths Nightmare is quite easy. If you are interested in becoming a total pro at Math's Nightmare, visit 0o_gelan_o0's guide. If you are simply interested in earning the trophy, read through this paragraph! Math's Nightmare is a game that requires math. While many of us thought we could leave our basic math facts behind in our Pre-Algebra class, we have now found the true value of mathematics: winning Neopets. To score in Math's nightmare, you must answer questions before the babaas jump over the fence. You get points for each question that you answer successfully, and more for the type of question and difficulty. You get five base points for problem if you select 'addition' as your type, 10 for 'subtraction', 15 for 'product' (multiplication), 20 for 'division', and 25 for 'random'. At the end of your game, your score is multiplied by the difficulty multiplier. If you are playing on 'Easy Peasy', your score remains the same (it is multiplied by 1). 'Potato Counter' multiplies by two, and 'Brain Tree' multiplies by three! With this in mind, I would recommend you play Brain Tree difficulty - this means you need a score of only 60 (175/3)! From here, you can choose whichever section you feel most comfortable with. If you feel up to the challenge, select Random, for you only have to complete three questions. You could alternatively complete three questions for Division, four for Product, six for Subtraction, or 12 for Addition.

    Challenge: Secret Challenge
    Witticism: They Cast a Spell on Me
    Task to Do: Show off your tile-connecting wizardry with a score of ### in ???
    Prize: Magical Wand of Magicalness (wearable)
    Pro Tips: The secret for today is that you must score 50,000 in Spellseeker. Contrary to the overriding theme of Classic Games, this game is quite new (I believe it is under a year old!). I believe that this is an easy game, and with JellyNeo's guide, it's even easier. Of course, keep reading and you can understand how to get 50,000 points. What I write beyond this point will guide you to 50,000 points using the Numbers mode, though the other modes can be adapted to this guide. Now, points are made by connecting three or more numbers in a row. These numbers must be consecutive, though they can increase or decrease (you can choose 1-2-3, or 1-2-1, etc). The big points in this game come from long streets and Golden tiles. Golden tiles can enter your screen when normal tiles are cleared by creating chains of tiles, and act as multipliers, multiplying your score for the chain by four times! For this reason, I would recommend playing the game with the sole intention of getting gold tiles. To do this, you'll complete the minimum chain you can each time (three tiles), and then click 'submit' so more tiles can fall down. While more tiles fall down and more points are earned through long chains, it also makes the level go by quicker! So, continue selecting tiles until you see a Green tile that is dripping green liquid or a Golden tile that is glittering. While some more indepth guides may advise you to keep the green tiles around, I'd say eliminate them as quickly as possible, as you can loose if they reach the bottom! Now, once a golden tile or two come into play, you'll start making points. String this tile with as many other tiles as possible, including any other Golden tiles you see on the board, for a 4x multiplier acting on a 4x multiplier creates a 7x multiplier for everything else. While this strategy may seem a bit slow for the first level or two, you should be able to get 50,000 by the end of Level 3-5 with ease!

    Challenge: Silly Game Challenge
    Witticism: 24! 32! 61! 51! 84! ARGHHH!!
    Task to Do: Count at least 20 potatoes in Extreme Potato Counter while someone (either you or a friend) shouts out random numbers.
    Prize: Scroll of Curses
    Pro Tips: You simply need to score 20+ in Extreme Potato Counter, though you may have a friend scream random numbers if you wish! I would advise against this, though. If you enjoy the Neopian Times, you may have already read babyazndragon's article, but you may just want to count to 20 and claim your prize. If the latter is the case, you're in luck, for this game is a breeze! After warming up the brain in Math's Nightmare, a simple count to 20 should be a piece of cake, right? This game is scored very basically: you get one point for each potato you count. These points are scored at the end of each level, and you only get the points for the level if you count the correct number of potatoes. In the first level, there will be anywhere from 6-11 potatoes to count. There are 9-15 in the second, and 12-20 in the third level. This means that you'll be done with your achievement by the third level! A few counting tips are here:
    1. Turn sound off (it's distracting)
    2. Stay ahead of the Potatoes (if you count when each potato enters the screen, you won't ask yourself if you've counted it yet)
    3. Take a break (while 20 is just a few numbers to count, I live with people suffering from ADD, so I know it can be hard)
    4. Ignore the Carrots (though they look like potatoes, they are longer and are more obvious when they spin)
    5. Fixate your vision
    For that fifth tip, I mean to stare at one space of the screen. If you find your method isn't working, try that one! It may seem weird, but the goal is to use your peripheral vision to see the potatoes. This avoids the problem of attempting to make eye contact with each potato, and saves confusion as to which ones you have counted.

    Challenge: Theme Challenge
    Witticism: Down on the Farm
    Task to Do: Score 150 in ???
    Task to Do: Score 225 in ???
    Prize: Adventure Action Farm Playset
    Pro Tips: You must score 150 in Extreme Herder 2 and 225 in Gadgadsgame. I'll take you through Gadgadsgame first, if you decide not to read princessandtoby's guide. This game may be loosely comparable to Tetris, and is based on fruit. When you combine like fruits, the fruits become single bigger fruits (if arranged in a square). These fruits are then destroyed by like-coloured fruits with an animated background. The larger the fruit, the more points you get for destroying them. On your journey to 225 points, you should encounter no more than three colours: blue, orange, and purple. Because the playing area has a width of nine squares, you can dedicate three squares to each colour. While this is sometimes difficult or impossible due to the fruit colours that drop, you can use your arrow keys to help you (up flips the threesome onto its side or upright again, down speeds up the drop, and arrow keys move). This way, your fruits will naturally grow to be bigger, and you can cash them in for points whenever an animated fruit comes along. In your adventure, you might encounter two more special fruits. The first 'fruit' is a potion that affects the fruit directly underneath it when it lands - when it lands, it turns all fruit on the playing screen of that colour into a random colour that is also on your screen. The other special fruit you may encounter is the Fruit Bomb. It operates similarly to the potion in that it affects the colour it lands on, but it destroys all of that colour on your screen. You can choose to either use these as they come along (I like to use the potion on the fruit I've assigned to my middle three squares), or find an empty square to make their use do nothing (as they landed on nothing).
    Next is Extreme Herder 2. facetiousmind published an good NT Article explaining to users the difference between this version of the game and its predecessor, Extreme Herder. In this game, for today, you're only aiming for 150 points. You should be able to achieve this by level 7! The basics for this game are quite, well, basic: you use your arrow keys to control a Kacheek, and you must carry each petpet to the center pen (individually) before the big bad wolf eats them. With this much knowledge, you may be able to get 150 points, but it gets easier with more knowledge! Each petpet is worth 5 points, and you lose one life each time you are a petpet is eaten (you have three lives). While Balthazar cannot transverse the gaps between hedges, you can enter the top of the screen and appear at the bottom, or go from left to right, etc. While these abilities get taken away in future levels, be sure to use them in the levels you have them for (1-5ish). Beyond that, you have four pen openings. This means you can put the petpets into the pen from any direction, though your top opening is walled up in level 6, and your bottom is also walled up in level 7. Now there are three power ups with which to concern yourself. The first is a pulsating orange gem. If you collect this, you move much faster. Next is a pulsating icy blue gem - this freezes Balthazar for a little while. Finally, if you get the large 2X icon, you can carry two petpets at a time instead of one. These are all very useful, and I would recommend collecting them, but only if they are on the way to a petpet, as the petpets are more important. Now, when you enter a level, Balthazar starts walking towards a petpet. I like to collect that petpet first, and have my work be reactionary. Whenever Balthazar aims for a new petpet, I save that one. Don't get too worked up over a lost petpet or two, you can lose two petpets, and still have one left to be saved in level 7 and still get the required score. I'd like to let you all know that, in my opinion, this was the hardest game of the day!


    Day Two
    Theme: SOMETHING'S BREWING
    Challenge: Send Score Challenge
    Witticism: I Think I Did This in My Sleep
    Task to Do: Send your score in five different qualifying games.
    Prize: Sleeping Kit
    Pro Tips: Refer to the list of qualifying games above!

    Challenge: Game Challenge
    Witticism: Argh, There's a Korbat in My Hair!
    Task to Do: Get a score of 450 in Korbats Lab
    Prize: Starry Korbat Plushie
    Pro Tips: Getting 450 in Korbats Lab should be easy, even if you don't want to refer to pineappler's guide. If you do want to refer to that, go ahead and go for the avatar, as she's a famous ACer. Now, let's start playing with a score of 450 in mind. As you enter the game, you may think it looks familiar, for it is a standard arcade style game. The goal is to eliminate all the blocks with your ball. Now, the board at the bottom of your screen is the paddle, and you control it with your arrow keys. Whenever the ball is coming down, have it hit the paddle to go back up! Whenever the ball hits something (the side, a block, a korbat/spyder), it will reflect - so anticipating these reflections will help you move your paddle to hit the ball. But first, you must start the game by pressing the space bar to release your ball. Now, as you are destroying blocks on the first level, you may notice things dropping from them. Wow! In general, you want to collect these, while avoiding the red ones, for the non-red ones are powerups. You can visit pineappler's guide to view the specific effects of each, but let me let you in on a little secret. Some are so strong (the coin, for example) that they can get you the score immediately! I got 550 points after destroying my first block! Beyond the powerups, though, you receive 10 points for each block you destroy.

    Challenge: Secret Challenge
    Witticism: You'll Poke Your Eye Out, Kid
    Task to Do: Get a score of ### in the interstellar game ???
    Prize: Space Station Airlock Background
    Pro Tips: You need 10+ in Zurroball, which is doable without reading remedial guide published by dark_cows into the NT Times. In this game, you're juggling a ball. You juggle this ball by clicking on it. While there are many tricky combos you can do to get tons and tons of points (the high score is a whopping 38,000!), you only need 10. Across three balls, that's less than 4 points per ball! To start, you can select any ball you'd like, though I'd recommend the Energy Ball, for it stays in line very well - which is important later. Now, I'm afraid that my guide will in essence end here, for you know all that you need to know, except the scoring. For the 'Freestyle' moves, which you will be trying to earn, you get one point for each time you click the ball - but the points are only banked if you hit the ball over the red line. For this reason, I'd recommend you place your cursor just under the red line, in a straight line to the ground, and click like crazy to bump it up once, and then try to locate it on its way down. You should get ten clicks, and ten points!

    Challenge: Random Challenge
    Witticism: Good Things Come in Threes!
    Task to Do: Add three qualifying games to your Favourite List
    Prize: Only the Best!
    Pro Tips: Refer to the game list above. Navigate to that game page. Once you are there, click the <3 icon just above the blue 'Back to Games Room' button. If your favorites list is already full, remove three items, add three qualifying games, and then reset your list to what it was. Simple!

    Challenge: Theme Challenge
    Witticism: Mixing Things Up
    Task to Do: Score 150 in ???
    Task to Do: Score 325 in ???
    Task to Do: Score 1,200 in ???
    Prize: Lab Set
    Pro Tips: Score 150+ in Sophie's Stew, 325+ in Freaky Factory, and 1200+ in Scourge of the Lab Jellies. First up is Sophie's Stew. The avid stewer chandelle75 made an excellent guide, in which all the foods' point values are given. You may want to look at this, for food is how you score points. In this game, you control a pedestal. You move this pedestal with your mouse, and you want to guide the food that Sophie tosses into her cauldron by letting them bounce off you - and bounce and bounce and bounce until they reach the cauldron. On the bright side, if you give it a super forceful bounce at the end, the right side of the screen acts as a backboard and deflects the food (usually into the cauldron). The goal of this challenge is to do that until you get 150 points, with each food being worth 2-10 points. Now, you can also earn points by letting the food land on the Meowclops that is walking underneath you; you earn as many points without having to bounce to the cauldron! You should hone your aim, for this is very valuable when Sophie decides to toss more than one ingredient at a time. Finally, there is the occasional Droolik flying over head. If you can hit him with an item, a powerup drops, including one that gives you an extra life! As per usual, red signifies bad, so avoid those! My final tip for this game is to have the items hit the far right side of your pedestal, as that gives them more side-to-side movement, and less up-and-down movement, which gets each item to the cauldron more quickly.
    The next game in this challenge is Freaky Factory. While sam_toucan made a cool guide to help you with small tricks to maximize your score, I suppose we are all looking to get 325+ instead of 1800+. When you start this game, you'll notice giant blobs running through the sky. You've got to click these, but only when they are headed to the vat of a corresponding colour. This gives you colour, and colours make plushies. On the right side of the screen you'll see the current plushie you're making, and the colour it requires. When these plushies are produced, you gain points, and get closer to the next level. Now, there is the Grundo Thief, who trys to steal plushies - simply clicking on him will get him to go away for a little while, as will hitting him in the head with a blob of colour. As you progress past level one, you'll notice some bizarre blobs and bizarre occurrences. The ones that should concern you are A ) The Spill Tank - this gets more full each time you miss or overflow your vat, then game over when it's full B ) The Soap - this cleans your spill tank C ) The Angel - any vat this lands in gets filled to the top D) Malicious Blobs - just avoid these. To get 325, you could play through the levels. Or you could play through the levels smartly and get it sooner. If you make many plushies in a row, you get combo points, which run up your score quickly. For these reason, I would recommend filling your vats in a certain way. First, you see what colour is required for your plushie - if more than one is required, just choose one of them. Second, you ignore this colour - fill the other colours' vats to the top while not letting a single drop into this vat. Third, you fill this vat - from this point, the plushies could start pouring out with huge combo points, and you simply need to hit the grundo if he tries to pop up. This should get you 325+ very quickly (mid way through Level 4)!
    Finally is 1200+ in Scourge of the Lab Jellies. Neucleorite has a very pretty guide for this game, and I would recommend you visit it just to admire its layout. Now, this game is very easy. To play, you click a jelly, and then click an empty space to have the jelly move there. If there is an undisturbed path, even one that takes turns, it will follow that path to get to its destination. After each move, a few more jellies pop up, and the cycle repeats. "Huh, the game board must fill up quickly, then, right?" It does. On a bright note, you can remove these jellies in a few ways. The ways we're concerned with are through Bombs and Combos. With a bomb, you'll notice a number on top of the bomb icon - this number is the turns until the bomb is destroyed. When it's destroyed, you want it near as many jellies (or rocks) as possible, to get the maximum number of points. Your main way of scoring points will be combos - when you make a combination of five more more jellies in a line, they all vanish and grant you ten points for each jelly. To get to 1200, you'll have to make quite a few lines. To avoid the board exploding, I'd recommend playing this like Sutek's Tomb. For those of you who haven't played it, you must make tiles line up three-in-a-row for them to vanish and grant points. This game is on a timer, though, and you can only switch tiles if they make a combo, so it requires fast thinking. I would recommend, in our challenge game, to only move jellies to make a combo. While this is not always possible, try not to move jellies randomly, but move them to a line that have three or four like-type jellies in a line of five squares. Beyond that, don't remove jellies. Moving a jelly out of another line just takes up a move, and I would recommend removing that jelly by putting it into a different line, not just simply having it step aside. Finally, avoid traffic. If there is one jelly that is stopping up a good path that other jellies could travel, find a way to incorporate that into a combo. 1200 happens pretty quickly, just follow these tips to avoid encountering too many jellies!


    Day Three
    Theme: AFRAID OF THE DARK?
    Challenge: Send Score Challenge
    Witticism: All Too Easy
    Task to Do: Send your score in 15 different qualifying games.
    Prize: Dark Villain Usuki Doll
    Pro Tips: See the list of qualifying games again!

    Challenge: Game Challenge
    Witticism: Did You Hear Something?
    Task to Do: Get a score of 300 in Carnival of Terror
    Prize: Managing Irrational Fears
    Pro Tips: While the avatar for Carnival of Terror may be hard, though explained in TDN's guide, 300 or more is actually quite easy. Beyond that, while the GMC screen says '300', you can really get 300+. Now, the premise of this game is easy: shoot the scary clowns. This gets a bit more complicated, though, as they begin throwing pies at you, you can run out of time, and you can run out of ammo before getting the points you need! Well, good news: no worries about time or health. Unless you have terrible luck with pies, the clowns should not kill you - if you see your health bar going low, feel free to shoot down pies, but you need to conserve your precious ammo, for you don't have enough to get 300 points. This brings us to maximizing ammo. As the instructions explain, each part of each clown is worth a different amount of points. As fun as it may be to shoot off every last piece of every last clown, it's pretty apparent that the most efficient way is to just shoot the body, which is two times as many points as the next best part. So you will aim to just destroy the body. Now, this is quite difficult to do without much practice, as you have a small target to hit (the crack between the head and the body, I think of it as the neck). Because this is so hard to hit, I would recommend simply hitting the clown's head off, because it's a big target, and then destroying the body. This should get you 300 points pretty quick, but watch for falling ammo. If ammo is falling from the sky, shoot the parachute over it to collect the ammo - you will need to do this at least once in the game, as well as type "pie crust" once to receive an ammo boost. With these two ammo boosts and aiming for the body, you should get 300+ in a game or two!

    Challenge: Secret Challenge
    Witticism: Don't Forget to Bring Your Jacket
    Task to Do: Scurry to avoid the scoops for a score of ### in ???
    Prize: Most Delicious Ice Cream Ever
    Pro Tips: Get 3600 or more in Ice Cream Machine, which is quite possible considering the avatar score is 14,500, and doable with jazz_invincible's Guide (the man, the legend, the immortal!) However, if you don't want to read a guide published by a cheater, keep reading (I'm clean atm)! I'm going to tell you to play this the way I play it - very conservatively. First off, you should know that you control the chia with your mouse, and you want to avoid the ice cream, though I'd always been taught that ice cream is good. Second, you get points when ice cream blobs travel from their cone to the top of the screen without being interrupted (you are the only interruption on the screen). This info, combined with good eye-mouse coordination, is enough to get the score of 3600, though powerups help! A powerup is any ice cream scoop that looks different than the others, with the exception of toppings (an ice cream scoop with brown sauce, for example, is extra points if it gets to the top of the screen). Most powerups are good, but there are two you should avoid: the green plus sign (it speeds up the game), and the blue chia (it makes you a bigger target). Now, the good ones are these: the red minus sign (it slows the game), the purple chia (it makes you smaller), and the pink heart (it gives you an extra life). There are indeed a few more powerups, but I would avoid these. While they give you one time boosts, they also negate any size or speed affects - if you've spent the level becoming tiny and collect a Fish Head Ice Cream, you'll get points but be huge again. So, while I advise you to avoid them, you CAN collect them early in each level - before you have collected any Red signs or Purple Chias. *Note that hearts reset your size, but are beneficial. One helpful cheat code is strawberryvanillachocolate, which you can type between levels or at the start of the game for an extra life.

    Challenge: Random Challenge
    Witticism: Show Me the Money!
    Task to Do: Visit a game page where the NP ratio is 0.2 or lower
    Prize: Floating Giant Neopoint Background
    Pro Tips: You can visit here. Though it has one of the lowest NP ratios, Hannah and the Pirate Caves inexplicably doesn't work. I imagine you could also defeat this challenge while visiting Ice Cream Machine, which you have to do for the previous challenge (needs confirmation).

    Challenge: Theme Challenge
    Witticism: This Is Scary D:
    Task to Do: Score 95 in ???
    Task to Do: Score 275 in ???
    Task to Do: Score 400 in ???
    Prize: Bloodshot Eye Contacts
    Pro Tips: You'll need 95+ in Ghost Bopper, 275+ in Edna's Shadow, and 400+ in Mutant Graveyard of Doom II (guides here, here, and here, all by JN).
    First is Ghost Bopper. In this game, you're given a million lives to bash (or bop) 95 ghosts. Easy. Now, I would recommend you play on the number pad, as the letters give you a skewed fingering. For laptop users, you can often activate you numlock (and thus your numberpad) by holding your function key and pressing the function that turns on numlock (for me, I pressed Fn+Scoll (above the + sign), which made 789 my top row, uio my next row, and jkl my bottom row). From here, Ghost Bopper is just like typing. You must place your dominant hand on your home row, or the row that corresponds to 456. Then, when you see a ghost, press the corresponding key, or move your index/middle/ring finger up or down on row to press the button. Awesome, first level is done. Second level, you do the same thing, but you must double tap to bop the Faellies - don't do this too fast, as the game sometimes doesn't register it, so leave a little space between taps. On a good note, Faellies are worth two points!. Awesome, second level is done. Third level is the second level again, but you must not bop the skulls... this is very easy, as they are opaque and white as opposed to the transparent grey ghosts. Now the fourth level makes things tricky. The controls have rotated, such that 963 is your new top row. This is still doable, however, you just need the proper state of mind. First, turn your hand so that your home row is 852, and then run through pressing each button once (on the between-level screen) while saying the corresponding place out loud. For example, as you press 9, you say "Top Left". If, after this level, you still don't have 95, that's no big deal - as treasure chests begin to appear. If you see one, hit it with the grade for a lot of points!
    275 in Edna's Shadow: Another easy score. You control Edna and her shadow with your arrow keys - your arrow keys directly control Edna, while her shadow mirrors her movement. Luckily, the three levels you'll need to complete are symmetrical, so this game is easy. In the first level, collect your food and go to the pot - easy. In the second level, you face an enemy. The easiest way to navigate around this enemy, imo, is to have Edna close to the enemy. To do this, move her and her shadow so they are directly next to each other, and continue moving Edna to the side of the screen your enemy is on. That way you can simply move around the enemy to collect the ingredients you need, and trust that the shadow will be doing the same thing. In the third level, do the same thing - switch Edna to the enemies' side. Once you're there, the bottom half of the level is easy, but the top half is a little difficult. After scoping out the ghost's movement pattern, run into the area just above the two ingredients, as this is a safe zone. After collecting the ingredients, run out when the ghost passes you, and go to the pot to finish the level and reach 275 points.
    400 points in Mutant Graveyard of Doom II is laughable, as the high score table features scores that are almost 20x that high. Now, you should know that you again control your character with the arrow keys - but you can't see too much of the map in this game. You have a limited view, limited to where you are and how bright your lantern shines. You must navigate around the maze, collecting food. The powerups in this game are pretty solid: Pink Popcorn makes you go faster, Straberry Apple Lantern makes your light brighter, while Mummified Negg makes your light dimmer and Almost Gummy Rat (Strawberry) makes you slower. With these in mind, you must collect the good powerups while collecting food and avoiding enemies - anything that moves. Two tricky enemies are the ghostkerchief, who goes through walls, and gravestone, who looks just like a normal gravestone if he chooses to solidify. While navigating around and collecting food as quickly as you can, you may encounter a trick tombstone (from JellyNeo):
    [​IMG]
    When you hit this gravestone, it flies down. This is necessary to find all foods, for it opens up new pathways previously closed as well as allowing faster travel to adjacent lanes in the maze. Finally, if they hit an enemy, you get 50 points, quite a sum if you're aiming for 400! This game may be a bit tricky for some people, I suppose I said it was easy because I have a pretty awesome sense of location - feel free to share other tips in this thread!


    The cable man commeth...
    And he ruined my internet while fixing the cable
    I couldn't get out to a WiFI hotspot until today


    Day Four
    Theme: PETPET INVASION!
    Challenge: Send Score Challenge
    Witticism: No Sweat!
    Task to Do: Send your score in 30 different qualifying games.
    Prize: Games Master Challenge Stamp
    Pro Tips: Send scores moar

    Challenge: Game Challenge
    Witticism: Do We Really Want to Be Feeding Them?
    Task to Do: Get a score of 1,500 in Meepit Juice Break
    Prize: Creepy Wind-Up Meepit
    Pro Tips: Yay. Meepit Juice Break is a game a TON of people struggle with, but it may be easier to get a score of 1,500 than 3,500 (Buni penned an awesome guide[/i]). In this game, you feed meepits by connecting pipelines. From there, I'd be more comfortable directing you to Anfan's guide than explaining it myself, as it's just a feeling when I play :S

    Challenge: Secret Challenge
    Witticism: Let Me Get a Snack First
    Task to Do: Munch your way to a score of at least ### in ???
    Prize: Glass Full of Ice Cubes
    Pro Tips: You need 1400+ in Snowmuncher! You can saunter over to mortalitey's guide[/u], or you can just keep reading. To score points, you eat blocks or collect gems. You eat blocks by pressing the space bar while on top of a block. You die from being too full, being crushed by blocks, or being eaten by a worm. With this knowledge, you can win in two levels. I would recommend always going for the Bloat Be Gone potions, as they reduce hunger, and only going for the gems if they're convenient (within a square or two). The way to reach far away Bloat Be Gones is trick and takes a little while to master - you become level with the potion, face the direction it is, hold down that key and repeatedly tap space. Once you reach the potion, you've gotta face down and start tapping space as quickly as possible (if you don't do it fast enough, you'll get crushed by blocks!) You can also apply this method to gems within four squares, but they aren't worth it after that. Finally, at the end of each level, eat around you. You can eat the blocks nearby for extra points, but be sure to reach the bottom ice by the time you're at 100% full!

    Challenge: Random Challenge
    Witticism: And I Did It Myyy Waaaaaay!
    Play three qualifying flash games that are on your Favourites List
    Prize: Old Fashioned Toy Microphone
    Pro Tips: Sorry if you removed the games from Day 2 - this should still be easy, it's like Day 2's Random Challenge combined with Day 1's Send Score Challenge.

    Challenge: Theme Challenge
    Witticism: It's Rainin' Petpets
    Task to Do: Score 450 in ???
    Task to Do: Score 350 in ???
    Task to Do: Score 40,000 in ???
    Prize: Buzzer Umbrella
    Pro Tips: You'll need 450 in
    Let it Slide, 350 in Meepit vs. Feepit, and 40000 in Kookia (guides are here, here, and here. If you really wanna know who made them, visit the guides and look at any credits shown.
    Let it Slide is easy peasy - you control your petpet in a sidescrolling adventure. Arrow keys move, space bar jumps. The timer is simply a bonus, it doesn't matter if it runs out. Gems are 10 points, timer and lives are extra points at the end (which you don't need). I'll explain the tricky parts up to 450 points. Initially, you might notice that the jump is weird. If you hold it for longer, you jump higher; and if you're on a moving object, that affects your jump (as it should). This is necessary right as you come to the first jump with three gems, as you have to hold the space bar instead of tapping it to collect all three. First you'll see walking Gabars. You jump over these, but fall into a pit with one to grab two gems. Wait for him to walk at you, and jump over. Now you're at ledges with Gabars, you jump on the ledge when they're near the next ledge, then jump over them - do this quickly on the last ledge! For the Gabars stacked on little plateus, just watch how they move and jump in between them. For the next up and down platform, wait for the gabar patrol to walk away and then jump on the platform quickly. For the following one, you'll have to hold space bar at the top of the platform's path to get the two gems up top. Ice is slippery. After your first encounter with ice, just hold the right arrow key until you reach a ledge again - you'll miss three gems. Simply traverse the next two stages of ice, and you'll be one gem away from victory, easily obtainable after you jump the ledge.
    Meepit vs Feepit is Neopets' Brawl. 350 is a very low score. Arrow keys move, Z+X attack, C is worthless. For the purpose of 450 points, you'll be using combos the entire time. To do this, stay ~1/3 of the field away from your opponent, and tap Z, X, Z, X a bit slowly - you should then roll over in a ball and hit your opponent. Do this until the Blue Meepit is defeated. Once you do this three times, you should have 350 points - if you don't, you're doing it wrong, but just continue and beat up your next opponent a few times.
    40000 points in Kookia!?!? That's a ton compared to 450 and 350!!! Oh wait, it's still easy. There's really no trick to this. Hover over Kookia and click on the Ghost ones. Click on three ghosts and a bonus round happens at the end of the stage, which is he same as the normal round. It's a really slow game, and the only way to speed it up a bit is to wait until the first Kookia of any line is about to run off the screen, then quickly move your mouse along the path it took, effectively collecting all the petpets in that line. Note: Play on hard mode.


    Day Five
    Theme: MEET YOUR MATCH
    Challenge: Send Score Challenge
    Witticism: Going for the Gold!
    Task to Do: Send your score in 45 different qualifying Flash games.
    Prize: Gold Mauket
    Pro Tips: Maukets are now going to deflate

    Challenge: Game Challenge
    Witticism: Help, I'm Seeing Double!
    Task to Do: Get a score of 130 in Kiko Match II
    Prize: Twin Kiko Plushies
    Pro Tips: I'M NOT GIVING A GUIDE FOR KIKO MATCH II. This is a game that's often called Memory in real life. To play, you flip two tiles and try to get them to match. All I can say is that it's a game of memory, so you must remember where certain tiles are. Good luck!

    Challenge: Secret Challenge
    Witticism: I've Gone and Made a Mess...
    Task to Do: Smash your way to a score of ### in the beloved blockbuster game ???
    Prize: Heavy Mallet
    Pro Tips: All you get for Destruct-O-Match III is a guide

    Challenge: Random Challenge
    Witticism: But This Is Haaaaard :(
    Task to Do: Play any qualifying flash game with a difficulty rating of 7 or more.
    Prize: A Tale of Tears
    Pro Tips: This entire day sucks. Just play Darblat and hope for luck while hitting the little bugger.

    Challenge: Silly Challenge
    Witticism: My Keyboard Smells Now :(
    Task to Do: Using only one toe, score at least 150 in Turmac Roll
    Prize: How to Deal with Strange Looks
    Pro Tips: Not even a mystery as to what you have to play. And beyond that, you won't get any guide at all for Turmac Roll. If you haven't noticed, this is Richy's Day Five: DIFFERENT GUIDES themed. If you really need help on any of these, just ask.


    Day Six
    Theme: MORE FUN THAN SAYING, "BOING!"
    Challenge: Send Score Challenge
    Witticism: Guys, My Finger's Really tired D:
    Task to Do: Send your score in 60 different qualifying games.
    Prize: Finger Splint
    Pro Tips: Send scores moar Part II

    Challenge: Game Challenge
    Task to Do: It's Almost Hypnotic O.O
    Task to Do: Get a score of 200 in Hasee Bounce
    Prize: Look A Hasee!
    Pro Tips: To play Hasee Bounce, you simply click your mouse or use your space bar to have your Hasee jump. I'd recommend your mouse. I'd also recommend quickly typing in 'Doughnutfruit' at the end of the game to reset your timer (can be upper or lowercase for the D). Beyond that, 200 is tough for me, so I'll just refer you to JellyNeo's Guide.

    Challenge: Secret Challenge
    Task to Do: Wait, This Doesn't Exist
    Task to Do: Good luck getting a score of ### in ???
    Prize: Jelly Blumaroo Plushie
    Pro Tips: It doesn't exist because it's Bouncy Supreme, one of four games I play everyday, and it's located in Jelly World. In this game, your mouse controls the power and direction of a blumaroo that's trying to escape the evil Jelly Veloceraptor. If you've taken Algebra II, Physics, or any other class that works extensively with parabolas, this game should be easy. If not, no fret! You can catch on quickly! You are given about 30-50 points per jump, and each time you collect the coins in your path you get a time bonus. For 400 points, you will not need to collect all the coins, so simply worry about getting from platform to platform. Take your time on the first three so you can get an idea of how your mouse position affects the blumaroo's path!

    Challenge: Random Challenge
    Task to Do: We Love Them All
    Task to Do: Send a score in a qualifying game with two million or less plays, and one with over 20,000,000 plays
    Prize: GMC Nesting Dolls
    Pro Tips: It appears that this has to be a new game, one that you have not yet sent a score in. (Kass Basher didn't work for me)

    Challenge: Theme Challenge
    Task to Do: No Thanks, I'm Stuffed
    Task to Do: Score 150 in ???
    Task to Do: Score 40 in ???
    Task to Do: Score 450 in ???
    Prize: Fancy Kitchen Background
    Pro Tips: You'll need Score 150+ in Feed Florg, 40+ in Snowbeast Snackrifice, and 450+ in Flycatcher.
    150+ in Feed Florg. This game does nothing for you. You move the hand around catching petpets (I'd recommend your arrow keys), and hope that Florg is hungry enough to eat them so you don't have to continue balancing them. There are no cheats, there is no obvious pattern as to which petpets Florg will eat, there's nothing. If it comes down to a decision between which petpet to save, save the slowest one first, so you have less work when one falls off.
    40+ in Snowbeast Snackrifice. You only need two levels for this. You use your mouse to play - moving your mouse left and right moves the kyrii, while holding your left button charges up power (quickly!) and releasing has the kyrii throw a punch. The best way I've found to get a petpet into the Snowbeast's Lair is to hit it as hard as possible when it's in the center of your body. The entire time you play, you should be looking at your kryii, and hitting every petpet you can when they reach the center of your body. If you can't charge and hit them, move your kyrii so that you CAN hit them when they're in the center of your body. As you play, the Petpet Protection League shows up, but that's no big deal. They have an expected path that you don't need to worry about. Simply play as you would, and, if they stop one, they'll be knocked out for a short period of time.
    450+ in Flycatcher. This is a cool game :) you use your arrow keys to move the quiggle, and your space bar to shoot his tongue. You must lick all the flies flying by before moving to the next level. To maximize your score, I would recommend taking out all but one fly, and then spend your time earning other points. You can do this by licking one of the plants five times, or by catching the bees that fly in (Caution: They sting!). The bees are the big money makers, earning 20+ points, though they can sting, losing a life for you. Once the last fly is just over your head, lick it and move on to the next level, doing this until you get 450 points.


    Day Seven
    Theme: BETTER WATCH YOUR TAIL!
    http://www.neopets.com/~GameChallenges


    Strength In Numbers:
    Quoted from the Qualifying Games Page:
    Community Challenge
    If everyone works together to reach a goal of 45 million gameplays,
    then those who sent scores during the event will get prizes.
    This means send scores!! More items are always good!

    I apologize for the lack of pictures. If you are stuck on a particular piece, I can add a picture upon request.
    Finally, I'll update this in two parts. I'll include the basic goals (reveal the info for the Secret Challenge and Theme Challenge) as soon as the info is available, and I'll type up the guides later, so those of you that simply need the numbers and game names can get them sooner
     
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  2. Junior

    Junior Administrator
    Staff Member

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    Re: Games Master Challenge [Classic Games Theme]

    Ooooh nice work Richy! I was just about to make one.. but really didn't want to. I didn't even finish the faeries ruins one. I didn't have the time :(

    Means I can work on an SS list for it maybe ;) Haha.. (done)

    My ProTip for Maths nightmare: USE DIVISION and Potato counter difficulty. It's still very easy to get the required score.
     
  3. Richy

    Richy Level IV

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    Re: Games Master Challenge [Classic Games Theme - Updated Day 3]

    Please share any extra tips!
    (bump)
     
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  4. albert_macintosh77

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    Re: Games Master Challenge [Classic Games Theme - Updated Day 3]

    I also want to have other tips regarding all that stuff.
     
  5. jfur_x

    jfur_x Level III

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    Thanks for the guide! I was doing really well on all the challenges up until yesterday, I'm horrible at hasee bounce though so I doubt I'll be able to get that one.
     
  6. Saviorsephirot

    Saviorsephirot Level I

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    Finally completed all challenges, I hope we make it to 45 Mill game plays.
     
  7. dk8932

    dk8932 Level I

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    Thank you so much for this and for everyone who helped out with the games!
     
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