I am using the NQ2 trainer and i recently added Mipsy to my party. My skills are different for her than what are stated in the script. script (Casts group haste, then does direct damage) mine is just (just Group Direct Damage) I was wondering if anybody could edit the script so that Mipsy casts Group Direct Damage and then does direct damage. I dont even know where to start This is the script: Code (Text): // ==UserScript== // @name NeoQuest II Trainer // @namespace http://nq2guy.tz/ // @description Automatically battles and moves left and right for you. // @include http://www.neopets.com/games/nq2/nq2.phtml* // ==/UserScript== //script licensed under, GNU GPL V3 , see http://www.gnu.org/licenses/gpl.txt for details //uncomment these lines to initialize variables //Check for annoying server hiccup before bothering to make any more variables var i = 0; var hiccup=1; var divs = document.getElementsByTagName('div'); for(i=0;i<divs.length;i++) { if(divs[i].className=="contentModuleHeader") { hiccup=0; } } if(hiccup) { document.location.href="http://www.neopets.com/games/nq2/nq2.phtml"; } else { //begin real battling!! var useid=-1; // use special item?? var nxactor=1; // who fightsS??' default =1: rohane var fact=3; // default is attack , will override for low health var hitTarget = GM_getValue("hitTarget",5); //hittargets 1-4 are reserved for allies var healingItem = GM_getValue("healingItem",30033); // get the healing item in case HP turns red or yellow var isHasted = GM_getValue("isHasted",false); var j=0; // used for looping to find out whose turn is it var elements = document.getElementsByTagName('img'); for(i=0;i<elements.length;i++) { switch(elements[i].src) { case "http://images.neopets.com/nq2/x/com_begin.gif": GM_setValue("hitTarget",5); GM_setValue("isHasted",false); document.location.href="http://www.neopets.com/games/nq2/nq2.phtml?start=1"; break; case "http://images.neopets.com/nq2/x/com_atk.gif": var texts = document.getElementsByTagName("font"); var doMultipleTargets = 0; for(j=0;j<texts.length;j++) { //check to increment target if(((texts[j].innerHTML.search(/for it has already been defeated!/)) != -1) || (texts[j].innerHTML=="You must select a valid target to cast on!<BR>")) { hitTarget++; if(hitTarget>=9) { GM_setValue("hitTarget",5); } else { GM_setValue("hitTarget",hitTarget); } } //check character's status switch(texts[j].innerHTML) { case "<b>Rohane</b>": if((texts[j+1].color=="#d0d000") || (texts[j+1].color=="red")) { fact=5; useid = healingItem; } break; case "<b>Mipsy</b>": nxactor=2; fact=9201; //use direct damage if(!isHasted) { fact=9203; GM_setValue("isHasted",true); } if((texts[j+1].color=="#d0d000") || (texts[j+1].color=="red")) { fact=5; useid = healingItem; } break; case "<b>Talinia</b>": var multipleTargets = /Multiple Targets/; var k=0; var links = document.getElementsByTagName('a'); for(k=0;k<links.length;k++) { if((links[k].innerHTML.search(multipleTargets)) != -1) { fact = 9302; } } nxactor=3; if((texts[j+1].color=="#d0d000") || (texts[j+1].color=="red")) { fact=5; useid = healingItem; } break; case "<b>Velm</b>": var l=0; // loops to see if velm is wasting his time healing var fullhp = 0; //if its 4 then all 4 people are fully healed var allies = false; //loop through all pictures if it's velm's turn for(l=0;l<elements.length;l++) { //makes sure the script isn't checking enemies hp if(elements[l].src=="http://images.neopets.com/nq2/x/donothing.gif") { allies = true; } //if checking allies HP if(allies) { //is the picture a health bar? if(elements[l].src=="http://images.neopets.com/nq2/x/exp_green.gif") { if(elements[l].width == 45) //45 is full health { fullhp++; } } } } nxactor=4; fact=9402; // velm heals, trust me you will need this if(fullhp == 4) { fact = GM_getValue("VelmAction",9403); } if((texts[j+1].color=="#d0d000") || (texts[j+1].color=="red")) { fact=5; useid = healingItem; } break; } } document.location.href="http://www.neopets.com/games/nq2/nq2.phtml?&fact=" + fact + "&target=" + hitTarget + "&use_id=" + useid + "&nxactor=" + nxactor; break; case "http://images.neopets.com/nq2/x/com_next.gif": document.location.href="javascript:setaction(1); document.ff.submit();"; break; case "http://images.neopets.com/nq2/x/com_end.gif": document.location.href="javascript:setaction(2); document.ff.submit();"; break; case "http://images.neopets.com/nq2/x/tomap.gif": GM_setValue("hitTarget",5); GM_setValue("isHasted",false); document.location.href="http://www.neopets.com/games/nq2/nq2.phtml?finish=1"; break; case "http://images.neopets.com/nq2/x/nav.gif": if(GM_getValue("goLeft")) { document.location.href="javascript:dosub(3)"; GM_setValue("goLeft",false); } else { document.location.href="javascript:dosub(4)"; GM_setValue("goLeft",true); } break; } } } window.setTimeout(function() { document.location.href="http://www.neopets.com/games/nq2/nq2.phtml" }, 10000);
Here is my modified script: Code (Text): // ==UserScript== // @name NeoQuest II Trainer // @namespace http://nq2guy.tz/ // @description Automatically battles and moves left and right for you. // @include http://www.neopets.com/games/nq2/nq2.phtml* // ==/UserScript== //script licensed under, GNU GPL V3 , see http://www.gnu.org/licenses/gpl.txt for details //uncomment these lines to initialize variables //Check for annoying server hiccup before bothering to make any more variables var i = 0; var hiccup=1; var divs = document.getElementsByTagName('div'); for(i=0;i<divs.length;i++) { if(divs[i].className=="contentModuleHeader") { hiccup=0; } } if(hiccup) { document.location.href="http://www.neopets.com/games/nq2/nq2.phtml"; } else { //begin real battling!! var useid=-1; // use special item?? var nxactor=1; // who fightsS??' default =1: rohane var fact=3; // default is attack , will override for low health var hitTarget = GM_getValue("hitTarget",5); //hittargets 1-4 are reserved for allies var healingItem = GM_getValue("healingItem",30053); // get the healing item in case HP turns red or yellow var isHasted = GM_getValue("isHasted",false); var j=0; // used for looping to find out whose turn is it var elements = document.getElementsByTagName('img'); for(i=0;i<elements.length;i++) { switch(elements[i].src) { case "http://images.neopets.com/nq2/x/com_begin.gif": GM_setValue("hitTarget",5); GM_setValue("isHasted",false); document.location.href="http://www.neopets.com/games/nq2/nq2.phtml?start=1"; break; case "http://images.neopets.com/nq2/x/com_atk.gif": var texts = document.getElementsByTagName("font"); var doMultipleTargets = 0; for(j=0;j<texts.length;j++) { //check to increment target if( ( (texts[j].innerHTML.search( /for it has already been defeated!/ ) ) != -1 ) || ( texts[j].innerHTML == "You must select a valid target to cast on!<BR>" ) ) { hitTarget++; if(hitTarget>=9) { GM_setValue("hitTarget",5); } else { GM_setValue("hitTarget",hitTarget); } } //check character's status switch( texts[j].innerHTML ) { case "<b>Rohane</b>": if( ( texts[j+1].color=="#d0d000" ) || ( texts[j+1].color=="red" ) ) { fact=5; useid = healingItem; } break; case "<b>Mipsy</b>": nxactor=2; fact=9202; //use group damage if(!isHasted) { fact=9203; GM_setValue("isHasted",true); } if( ( texts[j+1].color=="#d0d000" ) || ( texts[j+1].color=="red" ) ) { fact=5; useid = healingItem; } break; case "<b>Talinia</b>": var multipleTargets = /Multiple Targets/; var k=0; var links = document.getElementsByTagName('a'); for( k=0; k<links.length; k++) { if( ( links[k].innerHTML.search( multipleTargets ) ) != -1 ) { fact = 9302; } } nxactor=3; if( ( texts[j+1].color=="#d0d000" ) || ( texts[j+1].color=="red" ) ) { fact=5; useid = healingItem; } break; case "<b>Velm</b>": var l=0; // loops to see if velm is wasting his time healing var fullhp = 0; //if its 4 then all 4 people are fully healed var allies = false; //loop through all pictures if it's velm's turn for(l=0;l<elements.length;l++) { //makes sure the script isn't checking enemies hp if(elements[l].src=="http://images.neopets.com/nq2/x/donothing.gif") { allies = true; } //if checking allies HP if(allies) { //is the picture a health bar? if(elements[l].src=="http://images.neopets.com/nq2/x/exp_green.gif") { if(elements[l].width == 45) //45 is full health { fullhp++; } } } } nxactor=4; fact=9402; // velm heals, trust me you will need this if(fullhp == 4) { fact = GM_getValue("VelmAction",9403); } if((texts[j+1].color=="#d0d000") || (texts[j+1].color=="red")) { fact=5; useid = healingItem; } break; } } document.location.href="http://www.neopets.com/games/nq2/nq2.phtml?&fact=" + fact + "&target=" + hitTarget + "&use_id=" + useid + "&nxactor=" + nxactor; break; case "http://images.neopets.com/nq2/x/com_next.gif": document.location.href="javascript:setaction(1); document.ff.submit();"; break; case "http://images.neopets.com/nq2/x/com_end.gif": document.location.href="javascript:setaction(2); document.ff.submit();"; break; case "http://images.neopets.com/nq2/x/tomap.gif": GM_setValue("hitTarget",5); GM_setValue("isHasted",false); document.location.href="http://www.neopets.com/games/nq2/nq2.phtml?finish=1"; break; case "http://images.neopets.com/nq2/x/nav.gif": if(GM_getValue("goLeft")) { document.location.href="javascript:dosub(3)"; GM_setValue("goLeft",false); } else { document.location.href="javascript:dosub(4)"; GM_setValue("goLeft",true); } break; } } } window.setTimeout(function() { document.location.href="http://www.neopets.com/games/nq2/nq2.phtml" }, 10000); I may have made other modifications to the script (other than the group damage), so I don't know how it'll work out for you.
Will just try it out now!! Thanks very much EDIT: Sorted!! Works a treat thanks very much!! plus rep not tht you need it I like that i dont have to manually go to the game your a genius