Okay this is the first bit of code I have posted. It is a Faerie Caves II runner. Tell me if this is in the wrong spot (as it is apt to be) . As of now it does the first 13 levels, I shall do more later. Start it right at the beginning screen. Uses SCAR 3.15b and SRL Rev #20 I believe. Code (Text): program FaerieCaves; {.include SRL/SRL.scar} var o, p : Integer; procedure XRight (i : Integer); begin for o := 1 to i do begin KeyDown(VK_RIGHT); Wait(45+random(5)); KeyUp(VK_RIGHT); Wait(45+random(5)); end; end; procedure XLeft (i : Integer); begin for o := 1 to i do begin KeyDown(VK_LEFT); Wait(45+random(5)); KeyUp(VK_LEFT); Wait(45+random(5)); end; end; procedure XUp (i : Integer); begin for o := 1 to i do begin KeyDown(VK_UP); Wait(45+random(5)); KeyUp(VK_UP); Wait(45+random(5)); end; end; procedure XDown (i : Integer); begin for o := 1 to i do begin KeyDown(VK_DOWN); Wait(45+random(5)); KeyUp(VK_DOWN); Wait(45+random(5)); end; end; procedure XSpace; begin Wait(500+random(250)); KeyDown(32); Wait(45+random(5)); KeyUp(32); Wait(500+random(250)); end; procedure Level1; begin Mouse(211, 201, 5, 5, True); Wait(500+random(250)); XUp(1); XRight(6); XDown(5); XLeft(4); XDown(1); XRight(4); XDown(2); XRight(3); XUp(4); XLeft(1); XRight(1); XUp(6); XRight(1); XUp(1); XRight(1); XLeft(2); XDown(7); XLeft(3); XUp(1); XLeft(1); XRight(1); Wait(1500+random(250)); XLeft(4); XRight(5); XUp(2); XRight(2); XUp(3); XLeft(4); XUp(1); XLeft(7); XDown(7); XLeft(1); XUp(1); XRight(1); XDown(3); XLeft(1); XDown(2); XRight(9); XUp(5); XLeft(6); XSpace; end; procedure Level2; begin Mouse(307, 201, 5, 5, True); Wait(500+random(250)); XLeft(1); XUp(2); XRight(5) XDown(2); XUp(2); XLeft(1); XUp(2); XRight(6); XDown(4); XLeft(3); XRight(3); XUp(2); XLeft(2); XRight(2); XDown(4); XLeft(1); Wait(1000+random(250)); XRight(1); XDown(3); XUp(1); Wait(1500+random(250)); XDown(2); XLeft(14); XUp(2); XRight(2); XLeft(2); XDown(2); XRight(14); XUp(2); XLeft(3); XRight(1); Wait(1500+random(250)); XLeft(8); XRight(10); XDown(2); XLeft(14); XUp(2); XRight(1); XUp(4); XLeft(1); XRight(1); XUp(4); XRight(7); XDown(2); XLeft(4); XDown(2); XRight(3); XSpace; end; procedure Level3; begin Mouse(404, 201, 5, 5, True); Wait(500+random(250)); XLeft(1); XDown(9); XLeft(11); XUp(2); XRight(1); XUp(6); XLeft(1); XDown(4); XRight(1); XDown(2) XLeft(1); XDown(2); XRight(11); XUp(2); XRight(3); XDown(1); XUp(1); Wait(1500+random(250)); XDown(2); XLeft(3); XUp(9); XRight(2); XUp(1); XDown(6); XRight(1); XUp(5); XLeft(1); XUp(1); XLeft(9); XRight(1); Wait(1500+random(250)); XLeft(2); XDown(8); XRight(6); XUp(2); XLeft(4); XUp(2); XRight(4); XDown(4); XLeft(6); XUp(8); XLeft(3); XSpace; end; procedure Level4; begin Mouse(452, 248, 5, 5, True); Wait(500+random(250)); for p := 0 to 3 do begin XRight(1); XUp(1); XDown(1); XRight(1); end; XRight(1); XUp(1); XRight(1); Wait(1000+random(250)); XRight(2); XDown(3); XLeft(11); XDown(1); XLeft(3); XUp(2); XDown(2); XRight(2); XDown(2); XRight(11); XLeft(1); Wait(1500+random(250)); XRight(2); XUp(6); XLeft(2); XDown(1); XRight(1); Wait(1500+random(250)); XRight(1); XDown(3); XLeft(14); XUp(5); XDown(5); XRight(2); XDown(4); XLeft(2); XDown(2); XRight(12); XLeft(11); XUp(2); XRight(12); XUp(1); Wait(1500+random(250)); XDown(3); XRight(1); XSpace; end; procedure Level5; begin Mouse(501, 294, 5, 5, True); Wait(500+random(250)); XDown(2); XLeft(2); XUp(2); XLeft(2); XUp(4); XRight(4); XLeft(4); XDown(9); XLeft(3); XRight(3); XUp(1); XRight(4); XUp(6) XRight(2); XDown(2); XRight(1); XSpace; end; procedure Level6; begin Mouse(452, 342, 5, 5, True); Wait(500+random(250)); XLeft(4); XDown(5); XUp(1); XRight(14); XDown(1); XUp(7); XLeft(1); XUp(2); XDown(2); XLeft(7); XUp(1); XLeft(3); XDown(1); XLeft(3); XUp(2); XDown(2); XRight(14); XDown(4); XLeft(5); XDown(2); XLeft(1); XDown(1); XLeft(1); XDown(1); XUp(1); XLeft(1); XUp(1); XRight(3); XUp(2); XRight(5); XUp(1); XLeft(1); XRight(1); Wait(1000+random(250)); XUp(1); XLeft(5); XRight(1); Wait(1500+random(250)); XLeft(4); XSpace; end; procedure Level7; begin Mouse(404, 390, 5, 5, True); Wait(500+random(250)); XDown(1); XLeft(1); XRight(1); XLeft(1); Wait(1500+random(250)); XRight(4); XUp(1); XRight(1); XLeft(5); XDown(1); Wait(1500+random(250)); XUp(4); XRight(1); XLeft(1); XUp(1); XDown(1); Wait(1500+random(250)); XUp(4); XRight(1); XLeft(1); XUp(3); XRight(5); XLeft(2); Wait(1500+random(250)); XRight(1); XDown(2); XLeft(1); XDown(3); XUp(3); XRight(3); XDown(3); XRight(3); XDown(3); XRight(1); XLeft(4); Wait(1500+random(250)); XRight(3); XDown(2); XLeft(1); XRight(3); XUp(4); XRight(1); XUp(6); XRight(2); XSpace; end; procedure Level8; begin Mouse(307, 390, 5, 5, True); Wait(500+random(250)); XDown(3); XUp(1); Wait(1500+random(250)); XDown(2); XLeft(7); XUp(11); XRight(9); XDown(5); XRight(3); XUp(2); XLeft(1); XUp(2); XRight(1); XUp(1); XRight(2); XDown(3); XUp(3); XLeft(2); XDown(5); XLeft(3); XUp(5); XLeft(9); XDown(11); XRight(4); XUp(4); XRight(7); Wait(1000+random(250)); XRight(1); XUp(2); XLeft(3); XUp(5); XLeft(9); XDown(11); XRight(11); XLeft(1); Wait(1500+random(250)); XRight(4); XLeft(14); XUp(4); XRight(3); XLeft(3); XUp(7); XRight(5); XDown(5); XLeft(3); XRight(3); XUp(5); XRight(2); XDown(5); XUp(5); XLeft(7); XSpace; end; procedure Level9; begin Mouse(211, 390, 5, 5, True); Wait(500+random(250)); XLeft(7); XDown(6); XUp(8); XRight(1); Wait(1000+random(250)); XUp(3); XLeft(1); XDown(5); XRight(3); XUp(2); XRight(4); XUp(1); XDown(1); Wait(1500+random(250)); XUp(2); XRight(4); XUp(1); XLeft(8); XDown(1); XRight(5); XDown(4); XRight(6); XUp(2); XLeft(1); Wait(1000+random(250)); XUp(3); XRight(1); XDown(5); XLeft(2); XDown(6); XRight(1); XLeft(1); XUp(1); XLeft(1); XRight(1); Wait(1500+random(250)); XLeft(4); XRight(1); Wait(500+random(250)); XUp(6); XLeft(6); XDown(6); XLeft(1); Wait(1500+random(250)); XDown(1); XLeft(1); XRight(1); XUp(1); XRight(4); XLeft(1); XUp(2); Wait(500+random(250)); XRight(1); XLeft(1); Wait(1500+random(250)); XRight(2); XDown(1); XUp(1); XLeft(1); XUp(8); XRight(1); XSpace; end; procedure Level10; begin Mouse(162, 342, 5, 5, True); Wait(500+random(250)); XRight(1); XDown(8); XLeft(6); XRight(6); XUp(4); XLeft(14); XDown(4); XRight(1); XLeft(1); XUp(8); XRight(6); XLeft(1); Wait(1500+random(250)); XDown(2); XRight(6); XUp(2); XLeft(1); XRight(1); XDown(2); XLeft(6); XUp(2); XRight(3); XLeft(3); XDown(2); XLeft(5); XDown(4); XRight(6); XLeft(6); XDown(4); XRight(11); XLeft(11); XUp(8); XRight(5); XUp(2); XRight(4); XLeft(4); XDown(2); XRight(6); XUp(2); XRight(3); XSpace; end; procedure Level11; begin Mouse(113, 294, 5, 5, True); Wait(2500+random(250)); XRight(8); XLeft(2); Wait(1500+random(250)); XRight(2); XDown(2); XLeft(5); Wait(750+random(250)); XLeft(4); Wait(750+random(250)); XLeft(3); XDown(5); XRight(1); Wait(750+random(250)); XRight(4); Wait(750+random(250)); XRight(4); Wait(750+random(250)); XUp(1); XLeft(11); XUp(8); XDown(1); XRight(2); XUp(1); XLeft(1); XRight(10); XLeft(10); XDown(5); XRight(13); XDown(4); XUp(4); XLeft(13); XUp(3); XRight(4); XSpace; end; procedure Level12; begin Mouse(162, 248, 5, 5, True); Wait(500+random(250)); XDown(11); XLeft(14); XUp(11); XRight(7); XLeft(7); XDown(9); XRight(10); XLeft(1); Wait(1500+random(250)); XRight(3); XUp(2); XLeft(6); XUp(2); XRight(4); XUp(3); XRight(1); XDown(3); XLeft(5); XDown(2); XLeft(2); Wait(750+random(250)); XRight(1); Wait(750+random(250)); XUp(4); XRight(3); XLeft(5); XDown(2); Wait(1000+random(250)); XRight(9); XUp(3); XSpace; end; procedure Level13; begin Mouse(259, 248, 5, 5, True); Wait(500+random(250)); XDown(1); XRight(2); XDown(2); XRight(1); XDown(5); XLeft(3); XDown(3); XUp(4); XRight(1); Wait(750+random(250)); XLeft(1); XUp(3); XRight(1); Wait(750+random(250)); XLeft(1); XDown(1); XRight(2); Wait(750+random(250)); XLeft(1); XRight(4); XUp(1); XRight(3); XUp(1); XDown(1); XLeft(2); XRight(2); Wait(1500+random(250)); XUp(3); XLeft(2); XUp(1); XDown(7); XRight(6); XUp(2); XDown(2); XLeft(2); XDown(4); XLeft(2); XUp(1); XLeft(3); XDown(1); XLeft(3); XRight(1); XUp(1); XRight(1); XUp(1); XRight(1); XUp(1); XRight(1); XUp(3); XLeft(5); XRight(6); XDown(2); XRight(3); XUp(3); XDown(3); XRight(4); XDown(2); XLeft(2); XRight(2); XUp(9); XDown(7); XLeft(8); XUp(2); XLeft(5); XRight(6); XDown(2); XRight(7); XDown(4); XSpace; end; begin ActivateClient; MouseSpeed := 12; p := 0; o := 0; Mouse(453, 339, 5, 5, True); Wait(500+random(250)); Level1; Level2; Level3; Level4; Level5; Level6; Level7; Level8; Level9; Level10; Level11; Level12; Level13; end.
This is just my opinion, but you should upload the script in the downloads section: http://www.neofriends.net/downloads.php But if you want to make it readily available to everyone, then by all means keep the script here for everyone's use.
Wow, I'm not sure what SCAR stands for as a programming language, but it seems pretty flexible. How long did it take you to adapt to it..? (Personally, I use C##, and C#)
Yep, this is for anyone who wants to use it. All it does is push the arrow keys and time everything and a tiny bit of mouse movement and clicking. Just time consuming is all. Eventually I will release the whole thing, I never can stick to a single project .
ahahha SCAR = Shit Compared to AutoRune There used to be a post on it's history but I can't seem to find it right now. :/
I made a MKR version awhiles back that only went to lvl 9. It did get 1000 pts though without any suspicion. Code (Text): {{' ==>Faerie_Caves_II_auto_player {{Delay 5000} {{' Milliseconds {{Mouse 1, 1, 694, 50, 0 {{Delay 1000} {{' Milliseconds {{RelativeDragMouse Windows Internet Explorer, 1, 1, 703, 50, 0, 106, 50, 0 {{Delay 1000} {{' Milliseconds {BACKSPACE} {{Delay 1000} {{' Milliseconds http://www.neopets.com/games/play.phtml?game_id=489 {{Delay 800} {{' Milliseconds {ENTER} {{Delay 8000} {{' Milliseconds {{RelativeMouse Windows Internet Explorer, 1, 1, 425, 458, 0 {{Delay 12000} {{' Milliseconds {{RelativeDragMouse Windows Internet Explorer, 1, 1, 1014, 279, 0, 1017, 395, 0 {{Delay 1000} {{' Milliseconds {{RelativeMouse Windows Internet Explorer, 1, 1, 530, 487, 0 {{Delay 3000} {{Delay 2000} {{' Stage_1_Map {{Delay 2000} {{Delay 3000} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {RIGHT} {DOWN} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {RIGHT} {RIGHT} {UP} {UP} {LEFT} {LEFT} {LEFT} {RIGHT} {UP} {UP} {RIGHT} {RIGHT} {UP} {UP} {LEFT} {RIGHT} {UP} {UP} {UP} {LEFT} {LEFT} {DOWN} {RIGHT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {UP} {LEFT} {RIGHT} {{Delay 2000} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {UP} {UP} {LEFT} {UP} {RIGHT} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {DOWN} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {RIGHT} {UP} {{Delay 2000} {DOWN} {DOWN} {DOWN} {LEFT} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {{Delay 2000} {{' Stage_2_Map {{Delay 2000} {{Delay 3000} {LEFT} {UP} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {UP} {UP} {LEFT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {DOWN} {DOWN} {RIGHT} {DOWN} {UP} {{Delay 2000} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {RIGHT} {LEFT} {UP} {UP} {UP} {UP} {RIGHT} {LEFT} {LEFT} {RIGHT} {UP} {UP} {UP} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {LEFT} {LEFT} {LEFT} {RIGHT} {{Delay 2000} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {{Delay 2000} {{' Stage_3_Map {{Delay 2000} {{Delay 3000} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {DOWN} {DOWN} {LEFT} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {DOWN} {UP} {{Delay 2000} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {UP} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {UP} {UP} {UP} {LEFT} {UP} {UP} {LEFT} {LEFT} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {{Delay 2000} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {UP} {LEFT} {LEFT} {{Delay 2000} {{' Stage_4_Map {{Delay 2000} {{Delay 3000} {RIGHT} {UP} {DOWN} {RIGHT} {RIGHT} {UP} {DOWN} {RIGHT} {RIGHT} {UP} {DOWN} {RIGHT} {RIGHT} {UP} {DOWN} {RIGHT} {RIGHT} {UP} {RIGHT} {{Delay 2000} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {LEFT} {LEFT} {LEFT} {DOWN} {RIGHT} {RIGHT} {{Delay 2000} {RIGHT} {DOWN} {DOWN} {LEFT} {DOWN} {UP} {LEFT} {LEFT} {DOWN} {LEFT} {UP} {LEFT} {LEFT} {DOWN} {LEFT} {UP} {LEFT} {LEFT} {DOWN} {LEFT} {UP} {LEFT} {LEFT} {DOWN} {LEFT} {LEFT} {LEFT} {UP} {UP} {DOWN} {DOWN} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {{Delay 2000} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {UP} {RIGHT} {UP} {UP} {UP} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {DOWN} {LEFT} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {{Delay 2000} {RIGHT} {RIGHT} {DOWN} {DOWN} {RIGHT} {{Delay 2000} {{' Stage_5_Map {{Delay 2000} {{Delay 3000} {UP} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {UP} {UP} {UP} {UP} {LEFT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {RIGHT} {LEFT} {DOWN} {DOWN} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {RIGHT} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {RIGHT} {LEFT} {UP} {UP} {UP} {UP} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {DOWN} {DOWN} {{Delay 2000} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {DOWN} {DOWN} {RIGHT} {{Delay 2000} {{' Stage_6_Map {{Delay 2000} {{Delay 3000} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {RIGHT} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {DOWN} {DOWN} {RIGHT} {RIGHT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {UP} {UP} {LEFT} {UP} {UP} {DOWN} {DOWN} {LEFT} {LEFT} {UP} {LEFT} {LEFT} {LEFT} {DOWN} {LEFT} {LEFT} {UP} {LEFT} {LEFT} {LEFT} {DOWN} {LEFT} {LEFT} {UP} {LEFT} {UP} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {RIGHT} {RIGHT} {RIGHT} {DOWN} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {LEFT} {DOWN} {LEFT} {LEFT} {RIGHT} {DOWN} {UP} {UP} {RIGHT} {RIGHT} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {RIGHT} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {{Delay 2000} {LEFT} {LEFT} {LEFT} {LEFT} {{Delay 2000} {{' Stage_7_Map_MNF {{Delay 2000} {{Delay 3000} {LEFT} {DOWN} {RIGHT} {LEFT} {{Delay 2000} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {DOWN} {{Delay 2000} {UP} {UP} {UP} {UP} {RIGHT} {LEFT} {UP} {DOWN} {{Delay 2000} {RIGHT} {UP} {UP} {UP} {UP} {LEFT} {UP} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {{Delay 2000} {RIGHT} {DOWN} {DOWN} {LEFT} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {RIGHT} {RIGHT} {DOWN} {RIGHT} {DOWN} {DOWN} {{' Stop_Here! {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {UP} {{Delay 2000} {DOWN} {DOWN} {DOWN} {DOWN} {UP} {LEFT} {LEFT} {RIGHT} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {{Delay 2000} {RIGHT} {RIGHT} {DOWN} {DOWN} {RIGHT} {RIGHT} {UP} {RIGHT} {UP} {UP} {UP} {UP} {UP} {UP} {RIGHT} {DOWN} {RIGHT} {UP} {{Delay 2000} {{' Stage_8_Map {{Delay 2000} {{Delay 3000} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {{Delay 2000} {RIGHT} {UP} {UP} {UP} {UP} {UP} {UP} {LEFT} {DOWN} {DOWN} {RIGHT} {DOWN} {DOWN} {RIGHT} {RIGHT} {DOWN} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {DOWN} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {{Delay 2000} {RIGHT} {RIGHT} {UP} {UP} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {{Delay 2000} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {RIGHT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {RIGHT} {RIGHT} {RIGHT} {UP} {UP} {UP} {UP} {UP} {RIGHT} {RIGHT} {DOWN} {DOWN} {UP} {UP} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {RIGHT} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {UP} {UP} {DOWN} {DOWN} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {DOWN} {DOWN} {DOWN} {DOWN} {DOWN} {UP} {UP} {UP} {UP} {UP} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {LEFT} {{Delay 2000} {{' Stage_9_Map {{Delay 2000} {{Delay 3000} As you can see, it never got finished. Along with most of the MKR's I made.. couldn't help it though.. started understanding the flexibility and power of the C++ application and never looked back.. Still not good with it though, although it was not to long ago I started learning it. Haha, seriously Zer0, I figured he'd post the link by now. Even so, it's quite possible the scripts are similiar as it runs for the same game. Slight modifications could mean a completely different script. I tried to google another SCAR version of Faerie Caves II to only find some that where different in to many ways to count. Anyways, I'd really like to see the other script anyways. You can never have to many code snippets. I'm also looking for this AutoRune program but can't find a decent link. Is there a reason nobody is using this for programming on the site, or have I overlooked some downloads. Thanks for the responses I may recieve, I'll get back to em' as soon as I can. Also, thanks for the post and/or Mod TC lol.
Well I am pretty sure I did not copy it, seeing as I wrote it from scratch but... whatever. I know some basic C++ but I never had anyone teach me enough to make a program completely by myself. I need a good compiler and such too . "SCAR, short for Shit Compared to Auto Rune is a cheat development program based on Pascal. Best used for colour, image, and text recognition... Although it seems stupid to click on colours and shapes when packet editing and resending or messing with Java could do the trick. However, the runescape client-server is very secure. Runescape servers constantly update the encryption every few weeks, and to constantly decode that encryption and create new clients is not practical. Such caused the ironic death of AutoRune." - http://www.binrev.com/forums/index.php? ... ntry294346 posted by phoenixlament - this might not be the original source, in fact I am sure it is not, but I am too lazy to find it.